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LordLuke, August 17th, 2010, 6:31 pm
Direction - No doubt, I'd love to get back into education and get that degree. But there is no way I can afford it now, not that I could afford it back then anyway. Anyway, complaining about it now won't change the fact I left. Heck, I could still keep doing music for a portfolio, but I can't get the time (nor the software) to do it.

I just gotta keep going forward, with a job I might not have in three weeks. But, as this comic points out...

...Where am I going? And is the direction I want to go a sensible one?

Also, as usual, I'm looking for any tips for art skills here. Although, it is currently 26 minutes past midnight as I type this, and I've only just finished the comic, so take into account that I drew this sleep-deprived!

~Luke

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Advertisement, October 19th, 2019, 7:41 am
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Comments posted by:

Omnia (Guest), August 18th, 2010, 1:50 am
- My thoughts would be to at least be sure your financially stable before expanding your family. Other than that, I say do what you would love to do.

Erkle (Guest), August 18th, 2010, 4:38 am
- Another shattered dream...

Prowlingmonkey, August 18th, 2010, 12:48 pm
- but it will be hard to find someone to give you a piggyback ride

apples, August 18th, 2010, 2:29 pm
- I just gotta say way to step it up man. I think this is a great step forward for you, you've made some nice progress.

Now about your shading, I hope you don't mind but I took the liberty of borrowing one of your previous comic panels to demonstrate a shading technique that would be very suitable for your simple, clean drawing style. (it's a little quick and sloppy and I can already spot a few things I should've done differently but I hope you can understand what I am getting at).

http://img844.imageshack.us/img844/204/075ea51d1ahwo1.jpg

Here I have done some really simple and basic cell shading working with the polygonal lasso and fill tools. I chose different tones for different objects to help distinguish them from one another through contrast. I also used more jagged, triangular shapes on the shadows of the hair and smoother, chunkier blocks on the skin and clothes to show off their texture. I used a darker tone to shade the shirt of the figure on the right than that on his face because the shirt is a darker object, therefore has a darker tone range.

Of course, this is not the only method of adding tones, far from it. You should always feel free to take your art in the direction you want to. I encourage you to experiment to find a method of shading you like and feel most comfortable with.

Shading is a very complex and involved part of art. Unfortunately there is no real easy way to learn how to place shadows except through a lot of practice and study.

The first thing you want to do when shading is to pick a lightsource, the direction your primary source of light is coming from. Of course there are situations where there are multiple lightsources, reflected light and other such things but that's a whole nother barrel of monkeys I don't want to delve into right now. The location of your lightsource is your base with which you will use to establish the location and direction of your shadows. If the object's relation to the light source changes, the shadows will change. I really don't want to get too involved in my explanation here and bore you to tears. I'll just say that the best way to determine the placement of shadows is to learn about the 'planes' of the object you're shading. Here is an example of an artist (not me) exploring the planes of the face by drawing it lit from different light sources. Although mind you, planes of the face vary from face to face but the basic shapes are more or less consistent but with some variety.

http://img43.imageshack.us/img43/1061/1250445895178.png

Here is a page from Andrew Loomis' "Drawing the Head and Hands" where he shows the construction of the planes of the head. If you're really interested in this sort of thing and want to look more into it, his books are very technical and very involved but also very useful. They're available for download online in many locations, just google him.

http://img713.imageshack.us/img713/1627/picture12g.png
http://img412.imageshack.us/img412/6841/picture13mx.png

Of course, with your simplified style, the planes are also simplified and not as complex as described in loomis' pages. but everything is based off of life. It's good to at least have a basic understanding of these things. The cell shading I demonstrated is just a way of simplifying and blocking in those planes.

Like I've mentioned before, picking what tone to use (especially in a simple, single level method of shading like I've shown) can be determined by the object's own tone/color, a darker object would be shaded with a darker shadow than a lighter object. It can also be determined by the object's proximity to a lightsource. An object closer to a lamp would be brighter than a similar object further away, right? This also ties into using tone to help establish the depth of an object. Don't be afraid to play around with the brightness or darkness of a tone until it looks right to you.

I could blather on and on about shading but I think this is enough. Sorry about all the really long rambling.

Argh sorry! added note
-Don't use a dark tone that's really close to black, like you did in the original of the panel I used. Otherwise the details of your linework are kind of faded out and muddled.

LordLuke, August 18th, 2010, 6:46 pm
- Bloody hell man, you do like to ramble. At least it's a useful ramble!

Thanks again. I've used the cell shading style before, and I've always enjoyed it. I tried something new here, but I think I'll give the cell shading another go.

Been a long night, so probably won't be much of a comic... But I'll give it a go regardless.

Switch (Guest), August 19th, 2010, 7:39 pm
- That's the next step in your relationship, not your financial life. In fact it may be a pretty bad step if you do that before figuring out some sort of career plan or stable job. It takes a lot to support a child. A WHOLE lot.

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Oh dear god, someone teach this man how to shade.

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